Case in point, Kazuma Kaneko's artwork for the Mega-Ten series. IMO, with a series with such iconic designs, if you are going to change them, hire an artist that can fill the role by delivering their own unique style rather than generic anime style. It's a good example of "simple and to the point".Īnd while it looks like generic anime to you, I personally found it's style unique(particularly the BoF3-5 artstyle). Not much over-designed costumes with lots of crap tossed on for the sake of it. If anything, the majority of older BoF character designs were unique while maintaining a simplistic look. And they reach Massively FTL scaling from Ragnarok.As is over-accessorizing/clutter designs, which compared to the older BoF designs, these new ones reek of. The protagonists by the respective end games reach Multi-Solar System level scaling from Goddess Myria creating a pocket dimension large enough to contain starry skies. The verse also has some very neat hax to boot, such as Paralysis Inducement, Power Nullification, Death Manipulation, and many more. The verse is relatively strong as a JRPG, ranging from creating earthquakes of high magnitude, to being able to drop asteroids and the moon down to the planet in very high speed. The various incarnations of Ryu have the ability to transform into dragons, but this ability varies depending on the character. In each game, the main protagonists are named Ryu and Nina. Besides that, reoccurring themes that show up in the games are the struggle against godlike beings, the characters resolving their personal conflicts and morphism. The games revolve around beings called the Endless and their involvement in a world occupied with anthropomorphic creatures, all during a timespan of many millennia. Breath of Fire is a JRPG series created by Capcom.
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